The Lord Empires Military Guide (inside information!!!)
I’ve found your city. It’s all level 1 equipment. I spent plenty of food practicing war over the last NAC military exercise, and allow me to inform you: your units aren’t good. They’re able to deal no real damage and they’ll get destroyed inside the first attack by to the next stage unit. Moreover, keeping it accomplishes nothing. The thing is, my city has units level 5 and with a lot of experience:
Heavy Infan Div:1 Lev:5, Exp:234, HPs:1250
Heavy Infan Div:1 Lev:5, Exp:158, HPs:1250
Prva Mil Div:6 Lev:18, Exp:579, HPs:4500
Druga Mnt Div:6 Lev:30, Exp:26206, HPs:7500
The “Druga Mnt” (2nd Mounted) has 6 level 5 knights (7500 hitpoints), led with a cavalry general, therefore much has it crushes any attacker with a single blow, esp. taking into consideration the amount of progs I’ve. Why do I spend on their upkeep? Because they’re TRAINED. I needed to literally kill a large number of friendly units to obtain them close to this much experience, in your training exercise. These units are actually worth paying upkeep for.
You have level 1 units and catapults, all of which are untrained, i.e. you can buy them whenever you want. You’re wasting food paying upkeep because of these since uses experience. You best form smaller level 5 armies. Why? Because, they’re harder to kill try to gain experience. If your unit is level 1, and you trained it, it’s 250 hitpoints plus it gets killed easily. Then, each of the food you spent to train it in the past is wasted. When you have level 5 units, they cannot be killed easily, through being attacked, they gain experience. Chances are they’ll improve, and can be healed time for level 5 maximum hitpoints. When they lose 250 hp, they get degraded to level 4, but sometimes be upgraded again if you’ve had a chivalry guild level 5.
Keeping those units you have will only assist the enemy units get cheap experience by destroying them, plus, whenever they destroy them, they’ll find some good food out of each and every unit destroyed. Furthermore, they cannot defend your city from raids! Only castles and walls shield you by reducing the total amount of raided stuff, the larger their level. Your units can protect you from raids only if you organize them to attack the raiders.
You have many knights. They’re not merely the priciest to get, but in addition to maintain. The daily maintenance food cost to get a single level 5 knight is similar to for five level 1 knights. The difference is, a quantity 5 knight is a lot more useful! Or, at least, a few more level 3 knights. Considering the variety of level 1 knights, you’re paying expensive upkeep for 10 knights that may only function as target practice to the enemy. You’re also wasting food you’ll need within a war. And also, since a knight is really a strong unit, it’s going to provide more experience for the enemy unit that killed itAnd also, the enemy can get more food when he kills it.
Unlike your knights, the catapults you’ve got are cheap to buy and gaze after, but they’re a sitting duck, the same as bags of food for your enemy to take, since they are able to destroy the catapults using cheaper units, without taking damage. You don’t need them, they’re just eating the meat. You can buy them when you wish to take an offensive.
If I were you, I’d disband all just some knights, get a cavalry general, produce a knight army, appoint that general to that particular army and send these phones raid to practice and have experience. Or train inside your clan. That’s the strategy to prepare for war, since you’ll have noticed knights which are worthy to be paid maintenance for. As soon as the enemy comes to your gates, you must also buy archers, but advanced level, after which destroy the enemy within the order: siege eq -> archers -> the remainder.
If you’re going while on an offensive, you’ll need cities to specialize. You can’t spend the money for costs for your repair off higher level buildings of all, so each city needs to buy one type of units:
city1: knights lvl5 led by the cav general,
city2: archers led by a militia general,
city3: siege equipment led with a siege hero.
Only this type of combined force is tactically competent at destroying an opponent city. Archers fire with the enemy archers behind their fortifications, thus eliminating their threat (in case you have unused archers, fire at other enemy units with their city). Your siege eq. destroys the buildings. Military ones are the best in the first place, by way of example, those giving the enemy a bonus in military efficiency or providing cover. The knights can provide cover by reduction of anyone who charges outside, or if the fortifications decrease, they are able to destroy the enemy directly. Knights (city1) isn’t necessarily needed, though it depends on how smart your enemy is.
Finally: if your enemy employs level 1 units, you don’t need to spend on level 5 of your own, as level several is sufficient to ensure victory and you will convey more of them on the same cost, and thus, attack more enemy units in a single turn.
Beware of the very fact any particular one units be more effective contrary to the other, so cheap enemy pikemen will take on the knights. Once sent, you can’t heal your units or pull it well, until the one week of war expire (or peace is reached). So, don’t send small armies of properly trained units, as one week is sufficient to buy them killed and you waste your resources committed to their training. For the similar reason, always send armies, not single units. A much better approach is usually to have some of armies descend on a single enemy city. If you’re sending specialized armies (cavalry, siege, …), as mentioned, appoint a satisfactory general. He can provide more attack strength, but will be needless in defense.
Permit me to finish this by saying I’m hoping you won’t take up a war rather, let the Guardian do it (if they dare). The Greeks shouldn’t save so much resources, since they may have invested them into buildings to further improve their economy and military. These savings are useless anyway as you cannot decide to not collect food, which is a currency you will need within a war. You save only gold and resources, that happen to be better utilized to improve the buildings.